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Children learning to use technologies through play: A D igital P lay F ramework
Author(s) -
Bird Jo,
Edwards Susan
Publication year - 2015
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/bjet.12191
Subject(s) - mediation , sociocultural evolution , emerging technologies , educational technology , psychology , computer science , sociology , pedagogy , artificial intelligence , social science , anthropology
Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play‐based learning. This paper presents a new framework to understand how children learn to use technologies through play. The D igital P lay F ramework is based on the sociocultural concept of tool mediation and C orrine H utt's work regarding epistemic and ludic activity as basis for understanding play. The D igital P lay F ramework presents a series of indicators for how children learn to use technologies as cultural tools, first by exploring the functionality of technologies through epistemic activity, and second by generating new content through ludic activity.

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