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Co‐evolution of mobile language learning: Going global with games consoles in higher education
Author(s) -
Hemmi Akiko,
NarumiMunro Fumiko,
Alexander Wilma,
Parker Helen,
Yamauchi Yoko
Publication year - 2014
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/bjet.12041
Subject(s) - studio , multimedia , computer science , game based learning , mobile device , scarcity , world wide web , telecommunications , economics , microeconomics
Game consoles have been adopted as a learning platform in school education. However, there is a scarcity of studies examining the utility of games consoles with built‐in WiFi as affordable learning platforms in universities. This paper contributes to knowledge about the capacity of the N intendo DSi to create new learning spaces mediated and supported by DSi consoles, free Flipnote Studio software for DS and a dedicated course website. An application of the DSi is described for remote supplemental language tutorial activities linking a dispersed body of students on a year‐abroad programme. It was found that the use of DSi as a mobile learning platform has great potential if it is used in combination with shared webspace, such as Hatena , by increasing students' learning motivation and eliminating fears/uncertainty about their progress.
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