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The allure of multi‐line games in modern slot machines
Author(s) -
Dixon Mike J.,
Graydon Candice,
Harrigan Kevin A.,
Wojtowicz Lisa,
Siu Vivian,
Fugelsang Jonathan A.
Publication year - 2014
Publication title -
addiction
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.424
H-Index - 193
eISSN - 1360-0443
pISSN - 0965-2140
DOI - 10.1111/add.12675
Subject(s) - line (geometry) , outcome (game theory) , psychology , computer science , social psychology , mathematical economics , economics , mathematics , geometry
Aims In multi‐line slot machines, players can wager on more than one line per spin. We sought to show that players preferred multi‐line over single‐line games, and that certain game features could cause multi‐line game play to feel more rewarding. Measurement and Participants Reward was measured using post‐reinforcement pauses ( PRPs ) following each outcome (the time between outcome delivery and the next spin). Gamblers ( n = 102) played 250 spins on a 20‐line game and 250 spins on a one‐line game (answering questions about game experiences following each session). Playing one‐line, a small credit gain (e.g. 2 cents) was a net win. In the 20‐line game it was a net loss of 18 credits but was still accompanied by ‘winning’ sights and sounds. Results Most players (94%) preferred the 20‐line game. PRPs for small credit gains (net losses) in the 20‐line game were equivalent, or larger than in the one‐line game where such gains were wins. The largest increase in PRP size was between the 0 and 2 credit conditions for both games. Thus 20‐line players reacted as though these net losses of 18 credits were rewarding. Players' estimates of the number of true wins were accurate in the one‐line game, but they significantly over‐estimated the number of true wins in the 20‐line game ( P < 0.01). Problem gamblers felt more skilful ( P < 0.01) and were more absorbed ( P < 0.01) by multi‐line than single‐line game play. Conclusions Multi‐line games appear to be more appealing to gaming machine (‘slots’) players than single‐line games. These games may be particularly absorbing for those with gambling problems.