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Application of Kinect Gaming Sensor in Forensic Science
Author(s) -
GonzálezJorge Higinio,
Zancajo Sandra,
GonzálezAguilera Diego,
Arias Pedro
Publication year - 2015
Publication title -
journal of forensic sciences
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.715
H-Index - 96
eISSN - 1556-4029
pISSN - 0022-1198
DOI - 10.1111/1556-4029.12565
Subject(s) - range (aeronautics) , computer science , sample (material) , noise (video) , artificial intelligence , quality (philosophy) , computer vision , engineering , image (mathematics) , aerospace engineering , philosophy , chemistry , epistemology , chromatography
Kinect sensor appears as a low‐cost option for 3 D modeling. This manuscript describes a methodology to test the applicability of Kinect to crime scenes. The methodology includes the comparison versus well‐established scanners (Faro and Trimble). The parameters used for the comparison are the quality in the fitting of primitives, a qualitative evaluation of facial data, the data quality for different ranges, and the accuracy in the measurement of different lengths. The results show that the Kinect noise level increases with range, from 5 mm at 1.5 m range to 15 mm at 3 m range. It is considered that for detail measurements the sensor must be placed close to the target. A general measurement of a sample crime scene was analyzed. Errors in length measurements are between 2% and 10% for 3 m range. The measurement range must be limited to c . 3 m.