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State of the Art in Global Illumination for Interactive Applications and High‐quality Animations
Author(s) -
Damez Cyrille,
Dmitriev Kirill,
Myszkowski Karol
Publication year - 2003
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.t01-1-00646
Subject(s) - computer science , computer graphics , animation , graphics , computation , computer graphics (images) , quality (philosophy) , state (computer science) , global illumination , human–computer interaction , multimedia , rendering (computer graphics) , algorithm , philosophy , epistemology
Global illumination algorithms are regarded as computationally intensive. This cost is a practical problem when producing animations or when interactions with complex models are required. Several algorithms have been proposed to address this issue. Roughly, two families of methods can be distinguished. The first one aims at providing interactive feedback for lighting design applications. The second one gives higher priority to the quality of results, and therefore relies on offline computations. Recently, impressive advances have been made in both categories. In this report, we present a survey and classification of the most up‐to‐date of these methods.ACM CSS: I.3.7 Computer Graphics— Three‐Dimensional Graphics and Realism