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Real‐time Animation of Dressed Virtual Humans
Author(s) -
Cordier Frederic,
MagnenatThalmann Nadia
Publication year - 2002
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.t01-1-00592
Subject(s) - computer science , animation , collision detection , computer graphics (images) , virtual actor , computer animation , flow (mathematics) , collision response , collision , interactive skeleton driven simulation , computer vision , artificial intelligence , virtual reality , computer facial animation , geometry , mathematics , computer security
In this paper, we describe a method for cloth animation in real‐time. The algorithm works in a hybrid manner exploiting the merits of both the physical‐based and geometric deformations. It makes use of predetermined conditions between the cloth and the body model, avoiding complex collision detection and physical deformations wherever possible. Garments are segmented into pieces that are simulated by various algorithms, depending on how they are laid on the body surface and whether they stick or flow on it. Tests show that the method is well suited to fully dressed virtual human models, achieving real‐time performance compared to ordinary cloth‐simulations.