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Animation by Deformation of Space‐Time Objects
Author(s) -
Aubert Fabrice,
Bechmann Dominique
Publication year - 1997
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.16.3conferenceissue.7
Subject(s) - animation , computer graphics (images) , computer science , object (grammar) , deformation (meteorology) , computer animation , space (punctuation) , topology (electrical circuits) , geometry , artificial intelligence , mathematics , physics , combinatorics , meteorology , operating system
This article presents the properties of animation with space‐time objects. A space‐time object means here a geometrical object embedded in R 4 with a volumic topology. Resulting animations are obtained by deforming space‐time objects with a free‐form deformation model. In this way topological modifications, such as disconnecting or hole making, as well as classical geometrical modifications, can be created in an animated object.