z-logo
Premium
Full‐range approximation of triangulated polyhedra.
Author(s) -
Ronfard Rémi,
Rossignac Jarek
Publication year - 1996
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1530067
Subject(s) - polyhedron , rendering (computer graphics) , computer science , segmentation , range (aeronautics) , artificial intelligence , object (grammar) , computer vision , algorithm , mathematics , geometry , materials science , composite material
We propose a new algorithm for automatically computing approximations of a given polyhedral object at different levels of details. The application for this algorithm is the display of very complex scenes. where many objects are seen with a range of varying levels of detail. Our approach is similar to the region‐merging method used for image segmentation. We iteratively collapse edges, based on a measure of the geometric deviation from the initial shape. When edges are merged in the right order, this strategy produces a continuum of valid approximations of the original object, which can be used for faster rendering at vastly different scales.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here