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Interactive Occlusion and Automatic Object Placement for Augmented Reality
Author(s) -
Breen David E.,
Whitaker Ross T.,
Rose Eric,
Tuceryan Mihran
Publication year - 1996
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1530011
Subject(s) - augmented reality , computer science , object (grammar) , virtual reality , computer vision , computer graphics (images) , collision detection , artificial intelligence , mixed reality , virtual image , collision , computer security
We present several techniques for producing two visual and modeling effects in augmented reality. The first effect involves interactively calculating the occlusions between real and virtual objects. The second effect utilizes a collision detection algorithm to automatically move dynamic virtual objects until they come in contact with static real objects in augmented reality. All of the techniques utilize calibrated data derived from images of a real‐world environment.