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Animation of Human Diving
Author(s) -
Wooten Wayne L.,
Hodgins Jessica K.
Publication year - 1996
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1510003
Subject(s) - computer science , animation , virtual actor , motion (physics) , computer animation , morphing , motion capture , computer vision , artificial intelligence , range (aeronautics) , virtual reality , computer graphics (images) , dice , computer facial animation , motion analysis , simulation , engineering , geometry , mathematics , aerospace engineering
The motion of a human platform diver was simulated using a dynamic model and a control system. The dynamic model has 32 actuated degrees of freedom and dynamic parameters within the range of those reported in the literature for humans. The control system uses algorithms for balance, jumping, and twisting to initiate the dive, sequences of desired values for proportional‐derivative servos to perform the aerial portion of the dice, and a state machine to sequence the actions throughout the dice. The motion of the simulated diver closely resembles video footage of dices performed by human athletes. The control and simulation techniques presented in this paper are useful for providing realistic motion for synthetic actors in computer animations and virtual environments and may some day be useful for analysis of sports performance.