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Animation using NURBS
Author(s) -
Preston M.,
Hewitt W. T.
Publication year - 1994
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1340229
Subject(s) - animation , computer science , computer graphics (images) , computer animation , object (grammar) , human–computer interaction , computer facial animation , artificial intelligence
All animation, whether generated by pen or processor, is concerned with the changing behaviour of synthetic actors through time. Computer animation has allowed an animator to regard different actors as functionally equivalent entities for the purpose of generating their behaviours. This has opened the door to visually impressive effects, such as actors changing their appearance, thereby becoming other actors. For NURBS to become a tool which is useful to the writer of animation packages, it is necessary to provide this ability to in‐between objects of different appearances through time. This paper aims to present a technique for creating higher dimensional NURBS to model object deformation, as well as to illustrate its advantages.