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Implementing RenderMan ‐ Practice, Problems and Enhancements
Author(s) -
Slusallek Philipp,
Pflaum Thomas,
Seidel HansPeter
Publication year - 1994
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1330443
Subject(s) - rendering (computer graphics) , computer science , implementation , architecture , interface (matter) , computer graphics (images) , programming language , parallel computing , art , bubble , maximum bubble pressure method , visual arts
The RenderMan interface has been proposed as a general interface to rendering systems, yet only a few implementations of the interface exist. In this paper we describe the implementation of the RenderMan interface on a general rendering architecture that supports various rendering algorithms. Specifically we discuss the implementation of the RenderMan Shading Language and its integration into our rendering architecture. Special attention is focused on the problems that we have encountered and how they can be solved. Additionally, we suggest extensions and enhancements to the current interface definition, which would make RenderMan easier to implement and more flexible to use.

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