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An Integrated System for Modeling, Animating and Rendering Hair
Author(s) -
Daldegan Agnes,
Thalmann Nadia Magnenat,
Kurihara Tsuneya,
Thalmann Daniel
Publication year - 1993
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1230211
Subject(s) - rendering (computer graphics) , computer science , animation , computer graphics (images) , collision detection , tracing , collision , programming language
There are basically four problems to solve in order to produce realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering. This paper describes a complete methodology to solve these basic four problems. We present how hair styles may be designed with our Hair Styler module. Then we survey the animation model and emphasize a method of collision processing. Finally, we explain how hair may be rendered using an extension of a standard ray‐tracing program. We also show applications of our synthetic actors with various hair styles and different styles of mustaches and beards.

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