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A Dynamic Gesture Language and Graphical Feedback for Interaction in a 3D User Interface
Author(s) -
Bordegoni Monica,
Hemmje Matthias
Publication year - 1993
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1230001
Subject(s) - gesture , computer science , human–computer interaction , graphical user interface , natural user interface , 10 foot user interface , user interface , interface (matter) , input device , post wimp , gesture recognition , interaction technique , user interface design , user experience design , artificial intelligence , programming language , computer hardware , maximum bubble pressure method , parallel computing , bubble
In user interfaces of modern systems, users get the impression of directly interacting with application objects. In 3D based user interfaces, novel input devices, like hand and force input devices, are being introduced. They aim at providing natural ways of interaction. The use of a hand input device allows the recognition of static poses and dynamic gestures performed by a user's hand. This paper describes the use of a hand input device for interacting with a 3D graphical application. A dynamic gesture language, which allows users to teach some hand gestures, is presented. Furthermore, a user interface integrating the recognition of these gestures and providing feedback for them, is introduced. Particular attention has been spent on implementing a tool for easy specification of dynamic gestures, and on strategies for providing graphical feedback to users' interactions. To demonstrate that the introduced 3D user interface features, and the way the system presents graphical feedback, are not restricted to a hand input device, a force input device has also been integrated into the user interface.

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