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Modelling the Texture of Paint
Author(s) -
Cockshott Tunde,
Patterson John,
England David
Publication year - 1992
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1130217
Subject(s) - texture (cosmology) , computer science , painting , computer graphics (images) , artificial intelligence , computer vision , visualization , image (mathematics) , art , visual arts
We present an extension to the WET & STICKY model. A method of modelling textured and shiny paint is described using bump mapping and standard illumination models. The qualities of the paint are used to supply input to the texture and lighting models. We demonstrate that a dynamic model of textured paint provides the user with valuable visual cluesfor the production of realistic painted images. We also propose further extensions which would allow the use of different lighting models for different paints, allowing for paint attributes which are unachievable either with traditional painting or with earlier forms of electronic painting.

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