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Ray Tracing and Graphics Standards
Author(s) -
Urban B.,
Haberstroh T.
Publication year - 1992
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.1110055
Subject(s) - computer graphics (images) , ray tracing (physics) , computer science , tracing , graphics , pipeline (software) , graphics pipeline , 3d computer graphics , programming language , optics , physics
Existing standards for three‐dimensional graphic representations are unable to produce any realistically shaded images (except PHIGS PLUS, which provides discrete shading only). Ray Tracing or Radiosity are not taken into account up to this time. This article is intended to show one way to integrate the Ray Tracing technique into the pipeline of the graphics standards GKS‐3D and PHIGS. No modifications of the viewing concepts are required by our implementation.