Premium
Particle‐Based Simulation of Fluids
Author(s) -
Premžoe Simon,
Tasdizen Tolga,
Bigler James,
Lefohn Aaron,
Whitaker Ross T.
Publication year - 2003
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00687
Subject(s) - computer science , breakup , animation , discretization , particle system , smoothed particle hydrodynamics , mixing (physics) , fluid motion , fluid simulation , computational science , particle (ecology) , computer animation , mechanics , computer graphics (images) , physics , mathematics , mathematical analysis , quantum mechanics , oceanography , geology
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluidsremains a challenging problem. We present a particle interaction method for simulating fluids. The underlyingequations of fluid motion are discretized using moving particles and their interactions. The method allows simulationand modeling of mixing fluids with different physical properties, fluid interactions with stationary objects, andfluids that exhibit significant interface breakup and fragmentation. The gridless computational method is suitedfor medium scale problems since computational elements exist only where needed. The method fits well into thecurrent user interaction paradigm and allows easy user control over the desired fluid motion.