Premium
Towards Interactive Real‐Time Crowd Behavior Simulation
Author(s) -
Ulicny Branislav,
Thalmann Daniel
Publication year - 2002
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00634
Subject(s) - computer science , variety (cybernetics) , crowds , crowd simulation , animation , modular design , human–computer interaction , domain (mathematical analysis) , virtual reality , computer graphics , computer animation , distributed computing , computer graphics (images) , artificial intelligence , mathematical analysis , computer security , mathematics , operating system
While virtual crowds are becoming common in non‐real‐time applications, the real‐time domain is still relativelyunexplored. In this paper we discuss the challenges involved in creating such simulations, especially the needto efficiently manage variety. We introduce the concept of levels of variety. Then we present our work oncrowd behaviour simulation aimed at interactive real‐time applications such as computer games or virtualenvironments. We define a modular behavioural architecture of a multi‐agent system allowing autonomous andscripted behaviour of agents supporting variety. Finally we show applications of our system in a virtual realitytraining system and a virtual heritage reconstruction.ACM CSS: I.3.7 Three‐Dimensional Graphics and Realism— Animation , I.2.11 Distributed ArtificialIntelligence— Multi‐agent systems