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Artistic Surface Rendering Using Layout of Text
Author(s) -
Surazhsky Tatiana,
Elber Gershon
Publication year - 2002
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00570
Subject(s) - shader , rendering (computer graphics) , computer graphics (images) , computer science , bézier curve , parametric surface , surface (topology) , shading , parametric statistics , displacement mapping , geometry , computer vision , artificial intelligence , mathematics , texture mapping , statistics
An artistic rendering method of free‐form surfaces with the aid of half‐toned text that is laid‐out on the given surface is presented. The layout of the text is computed using symbolic composition of the free‐form parametric surface S(u, v) with cubic or linear Bézier curve segments C(t) = {c u (t), c v (t)} , comprising the outline of the text symbols. Once the layout is constructed on the surface, a shading process is applied to the text, affecting the width of the symbols as well as their color, according to some shader function. The shader function depends on the surface orientation and the view direction as well as the color and the direction or position of the light source.

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