Premium
Incremental Updates for Rapid Glossy Global Illumination
Author(s) -
Granier Xavier,
Drettakis George
Publication year - 2001
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00519
Subject(s) - computer science , computer graphics (images) , global illumination , computer vision , artificial intelligence , rendering (computer graphics)
We present an integrated global illumination algorithm including non‐diffuse light transport which can handle complex scenes and enables rapid incremental updates. We build on a unified algorithm which uses hierarchical radiosity with clustering and particle tracing for diffuse and non‐diffuse transport respectively. We present a new algorithm which chooses between reconstructing specular effects such as caustics on the diffuse radiosity mesh, or special purpose caustic textures, when high frequencies are present. Algorithms are presented to choose the resolution of these textures and to reconstruct the high‐frequency non‐diffuse lighting effects. We use a dynamic spatial data structure to restrict the number of particles re‐emitted during the local modifications of the scene. By combining this incremental particle trace with a line‐space hierarchy for incremental update of diffuse illumination, we can locally modify complex scenes rapidly. We also develop an algorithm which, by permitting slight quality degradation during motion, achieves quasi‐interactive updates. We present an implementation of our new method and its application to indoors and outdoors scenes.