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Walk‐Through Illustrations: Frame‐Coherent Pen‐and‐Ink Style in a Game Engine
Author(s) -
Freudenberg Bert,
Masuch Maic,
Strothotte Thomas
Publication year - 2001
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00511
Subject(s) - inkwell , game engine , computer graphics (images) , computer science , animation , frame (networking) , tone (literature) , computer facial animation , style (visual arts) , computer animation , colored , artificial intelligence , computer vision , human–computer interaction , speech recognition , art , visual arts , telecommunications , materials science , literature , composite material
In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non‐photorealistic and hybrid renditions. We introduce new hardware‐based methods to accomplish pen‐and‐ink illustrations. The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real‐time animation of pen‐and‐ink illustrations. The particular advance of this method is that it yields the first real‐time, frame‐coherent pen‐and‐ink animations which maintain both tone and texture.

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