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PC‐based Real‐time Texture Painting on Real World Objects
Author(s) -
Iwakiri Yuya,
Kaneko Toyohisa
Publication year - 2001
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00503
Subject(s) - projective texture mapping , computer graphics (images) , computer science , computer vision , texture mapping , artificial intelligence , object (grammar) , texture (cosmology) , illusion , process (computing) , painting , texture atlas , image texture , image (mathematics) , image processing , art , visual arts , neuroscience , biology , operating system
The problem of texture mapping on real world objects has attracted attention 11,8 recently. A work by Lensch et al. 9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired pictures on a real world object. The entire process took a half hour to one hour to map 10 to 15 pictures. In this paper, we propose a new innovative algorithm to speed up the texture mapping or painting process in real‐time. We built a PC‐based system using a commonly available video card with a geometry engine. Mapping of a picture required about 20 seconds. It is successful in giving an illusion to the operator to paint a colorless real world object with a color texture brush.

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