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Texture Mapping with Hard Constraints
Author(s) -
Eckstein Ilya,
Surazhsky Vitaly,
Gotsman Craig
Publication year - 2001
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00502
Subject(s) - morphing , texture mapping , projective texture mapping , image warping , computer science , displacement mapping , texture atlas , triangulation , texture compression , texture (cosmology) , artificial intelligence , computer vision , texture synthesis , computer graphics (images) , image (mathematics) , image texture , mathematics , image processing , geometry
We show how to continuously map a texture onto a 3D triangle mesh when some of the mesh vertices are constrained to have given ( u , v ) coordinates. This problem arises frequently in interactive texture mapping applications and, to the best of our knowledge, a complete and efficient solution is not available. Our techniques always guarantee a solution by introducing extra (Steiner) vertices in the triangulation if needed. We show how to apply our methods to texture mapping in multi‐resolution scenarios and image warping and morphing.

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