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Versatile Tuning of Humanoid Agent Activity
Author(s) -
Emering Luc,
Boulic Ronan,
Molet Tom,
Thalmann Daniel
Publication year - 2000
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00460
Subject(s) - computer science , animation , inverse kinematics , motion capture , human–computer interaction , motion (physics) , action (physics) , visualization , kinematics , artificial intelligence , computer graphics (images) , computer vision , distributed computing , robot , physics , quantum mechanics , classical mechanics
In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post‐processing systems used in film and game production but which cannot be transposed as is to real‐time systems with autonomous agents. We summarise our approach for articulated agent‐modelling and their animation by combining heterogeneous motion generators, such as real‐time motion capturing, key‐framing, inverse kinematics, procedural walking. We propose an agent/action‐oriented framework. Activity properties such as action simultaneity and motion blending, spatial coherence, motion‐flow update schemes, agent attachments, and location corrections, are the main topics handled by our generic animation framework. Numerous examples throughout the paper illustrate our approach and outline encountered problems and solutions or open research directions.

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