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Representing Animations by Principal Components
Author(s) -
Alexa Marc,
Müller Wolfgang
Publication year - 2000
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00433
Subject(s) - animation , computer science , computer graphics (images) , representation (politics) , computer animation , key frame , computer facial animation , skeletal animation , frame (networking) , principal (computer security) , compression (physics) , interactive skeleton driven simulation , key (lock) , artificial intelligence , operating system , telecommunications , materials science , computer security , politics , political science , law , composite material
In this paper, we present a representation for three‐dimensional geometric animation sequences. Different from standard key‐frame techniques, this approach is based on the determination of principal animation components and decouples the animation from the underlying geometry. The new representation supports progressive animation compression with spatial, as well as temporal, level‐of‐detail and high compression ratios. The distinction of animation and geometry allows for mapping animations onto other objects.

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