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Interactive High‐Quality Maximum Intensity Projection
Author(s) -
Mroz Lukas,
Hauser Helwig,
Gröller Eduard
Publication year - 2000
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00426
Subject(s) - maximum intensity projection , computer science , volume rendering , projection (relational algebra) , computer vision , rendering (computer graphics) , animation , preprocessor , artificial intelligence , interpolation (computer graphics) , computer graphics (images) , volume (thermodynamics) , algorithm , angiography , medicine , physics , surgery , quantum mechanics
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high‐intensity structures within volumetric data. At each pixel the highest data value, which is encountered along a corresponding viewing ray is depicted. MIP is, for example, commonly used to extract vascular structures from medical data sets (angiography). Due to lack of depth information in MIP images, animation or interactive variation of viewing parameters is frequently used for investigation. Up to now no MIP algorithms exist which are of both interactive speed and high quality. In this paper we present a high‐quality MIP algorithm (trilinear interpolation within cells), which is up to 50 times faster than brute‐force MIP and at least 20 times faster than comparable optimized techniques. This speed‐up is accomplished by using an alternative storage scheme for volume cells (sorted by value) and by removing cells which do not contribute to any MIP projection (regardless of the viewing direction) in a preprocessing step. Also, a fast maximum estimation within cells is used to further speed up the algorithm.