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Integration of Multidimensional Interaction Devices in Real‐Time Computer Graphics Applications
Author(s) -
Fröhlich Torsten,
Roth Marcus
Publication year - 2000
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00423
Subject(s) - computer science , control reconfiguration , software , graphics , interface (matter) , input device , set (abstract data type) , task (project management) , human–computer interaction , embedded system , computer hardware , computer graphics (images) , operating system , management , economics , bubble , maximum bubble pressure method , programming language
Modern CAD/CAM and Virtual Reality applications cannot be imagined without the new class of interaction devices allowing the user direct interaction with computer generated scenes. Integrating such devices into existing or newly developed software is a complex task for a number of reasons. The set of devices is very heterogeneous in functionality and data formats. Most devices are difficult to handle by inexperienced users or need careful handling and calibration. After reviewing a number of existing systems, a novel approach to this problem is presented. A device interface that allows the flexible, hardware independent configuration and error robust operation, even reconfiguration and exchanges of interaction devices during operation, will be introduced. The system structure is discussed and novel communication protocols reducing latency are invented.

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