Premium
Graceful Degradation of Collision Handling in Physically Based Animation
Author(s) -
Dingliana John,
O'Sullivan Carol
Publication year - 2000
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00416
Subject(s) - animation , collision detection , computer science , collision , collision response , computer graphics (images) , computer animation , mechanism (biology) , programming language , philosophy , epistemology
Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real‐time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method for calculating consistent collision response at different levels of detail. The mechanism works closely with a system which uses a pre‐computed hierarchical volume model for collision detection.