z-logo
Premium
Binding Virtual Environments to Toolkit Capabilities
Author(s) -
Smith Shamus P.,
Duke David J.
Publication year - 2000
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00400
Subject(s) - vrml , computer science , virtual machine , context (archaeology) , human–computer interaction , virtual reality , process (computing) , virtual prototyping , software engineering , selection (genetic algorithm) , development environment , simulation , programming language , paleontology , artificial intelligence , biology
There are many toolkits and development environments that aid the process of constructing virtual environment applications. Many of these development environments encourage customising a virtual environment's design while rapid prototyping within the confines of a toolkit's capabilities. Thus the choice of the technology and its associated support has been made independent of the end‐use requirements of the final system. This can bias a virtual environment's design by implementation based constraints. We propose that an alternative approach is the consideration of virtual environment requirements in the context of an inspectable design model, to identify the requirements that a toolkit will need to support. In the context of an example, we present a selection of design requirements that we consider important for virtual environment design in general. We explore how these requirements might be mapped to different capabilities using Virtual Reality Modelling Language (VRML) as a concrete example of a platform technology.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here