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Occluder Shadows for Fast Walkthroughs of Urban Environments
Author(s) -
Wonka Peter,
Schmalstieg Dieter
Publication year - 1999
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00327
Subject(s) - computer graphics (images) , computer science , computer vision
This paper describes a new algorithm that employs image‐based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and automatically combine a relatively large set of occluders. The algorithm is fast to calculate and therefore also useful for scenes of moderate complexity and walkthroughs with over 20 frames per second. Occlusion is calculated dynamically and does not rely on any visibility precalculation or occluder preselection. Speed‐ups of one order of magnitude can be obtained.

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