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Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views
Author(s) -
Dischler J.M.,
Ghazanfarpour D.,
Freydier R.
Publication year - 1998
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00256
Subject(s) - texture synthesis , texture (cosmology) , anisotropy , histogram , texture atlas , computer science , graphics , texture compression , texture filtering , artificial intelligence , computer graphics , texture mapping , pattern recognition (psychology) , computer vision , algorithm , image texture , computer graphics (images) , image processing , image (mathematics) , optics , physics
Analytical approaches, based on digitised 2D texture models, for an automatic solid (3D) texture synthesis have been recently introduced to Computer Graphics. However, these approaches cannot provide satisfactory solutions in the usual case of natural anisotropic textures (wood grain for example). Indeed, solid texture synthesis requires particular care, and sometimes external knowledge to "guess" the internal structure of solid textures because only 2D texture models are used for analysis. By making some basic assumptions about the internal structure of solid textures, we propose a very efficient method based on a hybrid analysis (spectral and histogram) for an automatic synthesis of solid textures. This new method allows us to obtain high precision solid textures (closely resembling initial models) in a large number of cases, including the difficult case of anisotropic textures.

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