z-logo
Premium
From Footprints to Animation
Author(s) -
Van De Panne Michiel
Publication year - 1997
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/1467-8659.00181
Subject(s) - computer science , animation , process (computing) , footprint , computer vision , computer graphics (images) , basis (linear algebra) , artificial intelligence , motion (physics) , computer animation , motion capture , mathematics , paleontology , geometry , biology , operating system
A method of using footprints as a basis for generating animated locomotion is proposed. An optimization process is used to maximize the physical plausibility and perceived comfort of a motion which is constrained to match given footprint and timing information. The proposed method creates plausible walking, turning, leaping, and running motions for bipedal figures at interactive rates. Autonomous motions are generated using a planning algorithm which dynamically generates new footprints and the associated new motions.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here