
Rethinking Motion Representation: Residual Frames With 3D ConvNets
Author(s) -
Li Tao,
Xueting Wang,
Toshihiko Yamasaki
Publication year - 2021
Publication title -
ieee transactions on image processing
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.778
H-Index - 288
eISSN - 1941-0042
pISSN - 1057-7149
DOI - 10.1109/tip.2021.3124156
Subject(s) - signal processing and analysis , communication, networking and broadcast technologies , computing and processing
Recently, 3D convolutional networks yield good performance in action recognition. However, an optical flow stream is still needed for motion representation to ensure better performance, whose cost is very high. In this paper, we propose a cheap but effective way to extract motion features from videos utilizing residual frames as the input data in 3D ConvNets. By replacing traditional stacked RGB frames with residual ones, 35.6% and 26.6% points improvements over top-1 accuracy can be achieved on the UCF101 and HMDB51 datasets when trained from scratch using ResNet-18-3D. We deeply analyze the effectiveness of this modality compared to normal RGB video clips, and find that better motion features can be extracted using residual frames with 3D ConvNets. Considering that residual frames contain little information of object appearance, we further use a 2D convolutional network to extract appearance features and combine them together to form a two-path solution. In this way, we can achieve better performance than some methods which even used an additional optical flow stream. Moreover, the proposed residual-input path can outperform RGB counterpart on unseen datasets when we apply trained models to video retrieval tasks. Huge improvements can also be obtained when the residual inputs are applied to video-based self-supervised learning methods, revealing better motion representation and generalization ability of our proposal.