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Tangible User Interfaces in Computer Programming Learning: A Systematic Literature Review
Author(s) -
Ana I. Molina,
Christian X. Navarro,
Oscar Alarcon,
Miguel A. Redondo
Publication year - 2025
Publication title -
ieee access
Language(s) - English
Resource type - Magazines
SCImago Journal Rank - 0.587
H-Index - 127
eISSN - 2169-3536
DOI - 10.1109/access.2025.3621839
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
The teaching and learning of computer programming present significant cognitive and pedagogical challenges, particularly for novice learners. In recent years, the use of Tangible User Interfaces (TUIs) has gained attention as a potentially promising approach to support programming education by enabling more intuitive, engaging, and hands-on learning experiences. This paper presents a Systematic Literature Review (SLR) that synthesizes the current state of research on the integration of TUIs in programming instruction. The findings reveal that most studies employed tangible or graphical representations of programming constructs, often through metaphorical tasks. While these interactive and manipulative environments appear to support conceptual understanding and collaboration, a challenge identified is the limited integration and translation of block-based systems with text-based programming languages. This review indicates that TUIs may offer educational benefits, including increased motivation, improved conceptual learning, and stronger collaborative dynamics. Additionally, various challenges related to their implementation and effectiveness have been highlighted and collected. The outcomes of this SLR provide valuable insights for educators, researchers, and developers of educational technologies, and lay the foundation for future innovations in designing interactive learning environments that leverage physical interaction to enhance computer programming education.

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