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Gaze Analysis in Early Warning Visual Feedback System for Hand Tracking Failures in Virtual Reality
Author(s) -
Mucahit Gemici,
Amal Hatira,
Vrushank Phadnis,
Anil Ufuk Batmaz
Publication year - 2025
Publication title -
ieee access
Language(s) - English
Resource type - Magazines
SCImago Journal Rank - 0.587
H-Index - 127
eISSN - 2169-3536
DOI - 10.1109/access.2025.3621645
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
Hand-tracking failures significantly affect user performance and experience in VR; thus, minimizing the negative effects of such failures remains a critical area of research. Although prior studies have introduced early-warning feedback systems to mitigate hand-tracking failures, it remains unclear why and how such feedback enhances user performance and reduces frustration. To address this gap, we investigated user gaze behaviors in a visual early-warning feedback system with three common hand-tracking failure scenarios: Low-Intensity Light Level, Out-of-Vision Hands, and Self-Occlusion. Our findings indicate that user attention toward feedback notifications varies depending on the type of simulated tracking failure. Providing early-warning feedback did not disrupt users’ attention to their primary tasks. Instead, users maintained their focus on object placement, resulting in fewer placement errors during pick-and-place tasks. These results contribute to our understanding of early-warning visual feedback systems and provide valuable insights for designing feedback mechanisms that effectively improve performance without creating distractions in VR interactions.

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