z-logo
open-access-imgOpen Access
Clip, Copy and Share: On-the-Fly Gaussian Splatting based Virtual Replicas for Remote XR Collaboration
Author(s) -
Seunghyeon Yu,
Jae Yeol Lee
Publication year - 2025
Publication title -
ieee access
Language(s) - English
Resource type - Magazines
SCImago Journal Rank - 0.587
H-Index - 127
eISSN - 2169-3536
DOI - 10.1109/access.2025.3614220
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
Effective remote collaboration in eXtended Reality (XR) requires realistic and interactive 3D spaces, but existing systems are often hindered by complex setups, such as specialized sensors or pre-made 3D models, limiting their accessibility. To challenge these limitations, we propose a novel remote XR collaboration system that leverages 3D Gaussian Splatting (GS) to reconstruct high-fidelity environments on-the-fly during collaboration, using only a standard RGB camera on the commercial XR device. The core of our system is an interaction technique we term ’Interactive Gaussian Clipping,’ which enables users to instantly clip manipulable, photorealistic ’Gaussian Replicas’ from any part of the newly generated scene. Then, the Gaussian Replicas are copied and shared between remote collaborators instantly. This approach eliminates the need for prior 3D modeling and specialized hardware, significantly lowering the barrier to remote collaboration. We validated the proposed approach through a within-subject user study (N=28) that compared the effectiveness of our Gaussian Replica (GR) method against a conventional 3D sketching (3DS) baseline in a collaborative assembly task. The results show that the GR method led to significantly faster task completion, a lower cognitive load, and a higher usability for local users. Furthermore, a majority of the participants (93%) preferred the GR method. Our work demonstrates a practical and accessible direction towards more effective and immersive remote collaboration, highlighting the potential of user-driven GS interaction in HCI.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom