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Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study
Author(s) -
Judith Jantine Willemijn van Beek,
Erwin E. H. van Wegen,
Stephan Bohlhalter,
Tim Vanbellingen
Publication year - 2019
Publication title -
journal of neurologic physical therapy
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.046
H-Index - 52
eISSN - 1557-0584
pISSN - 1557-0576
DOI - 10.1097/npt.0000000000000278
Subject(s) - usability , physical therapy , physical medicine and rehabilitation , rehabilitation , quality of life (healthcare) , system usability scale , test (biology) , activities of daily living , medicine , rating scale , psychology , parkinson's disease , disease , nursing , developmental psychology , web usability , computer science , pathology , human–computer interaction , biology , paleontology
Many individuals with Parkinson disease (PD) suffer from impaired dexterity, which impacts activities of daily living and quality of life. Exergaming, video game-based training with augmented virtual reality, may have value for improving function. The aim of the present pilot study was to comprehensively evaluate the feasibility of a dexterity training program using exergaming, in individuals with PD.

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