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How to create interactive digital resources that result in real learning outcomes
Author(s) -
Rea Paul,
Krebs Claudia
Publication year - 2017
Publication title -
the faseb journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.709
H-Index - 277
eISSN - 1530-6860
pISSN - 0892-6638
DOI - 10.1096/fasebj.31.1_supplement.14.2
Subject(s) - globe , curriculum , variety (cybernetics) , computer science , digital content , digital learning , multimedia , knowledge management , psychology , pedagogy , artificial intelligence , neuroscience
Over recent years, technological advances and digital tools in anatomical education have been rapidly developing. Indeed, the way our students learn and access educational resources has changed significantly over the years. This is also reflected in the surge to the market of digital educational material, and not always validated by professional anatomists. Through an International Anatomy Education Hub, we have combined our skillsets in the field of digital anatomy from anatomy and surgical staff, from four leading universities across the globe. We aim to introduce a variety of tools and software that we as educators, and student users, could use in generating educationally validated, curriculum specific, digital anatomical training materials. Based on human‐computer interaction research and theories, evidence‐based guides to building effective educational content in the digital environment will be discussed. It will also highlight strategies for involving the students as co‐creators of educational materials, designing assessment tools, and will present feedback from the end user. Simple and effective ways to build local, curriculum specific content, in an open source format, will be presented, as well as the benefits of international collaborations. This will show how local digital focused activities can benefit the global anatomical education community.