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Creating Stop‐Motion Animations To Learn Molecular Biology Dynamics
Author(s) -
Peterson Celeste,
Ngo Pauline
Publication year - 2016
Publication title -
the faseb journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.709
H-Index - 277
eISSN - 1530-6860
pISSN - 0892-6638
DOI - 10.1096/fasebj.30.1_supplement.258.3
Subject(s) - animation , motion (physics) , computer science , plan (archaeology) , process (computing) , the internet , multimedia , dynamics (music) , space (punctuation) , human–computer interaction , world wide web , computer graphics (images) , psychology , artificial intelligence , biology , pedagogy , paleontology , operating system
Classes in molecular biology have historically used static diagrams to depict molecular processes where arrows represent changes. However, these cartoons do not capture how molecular processes occur in time and 3D space, and the large number of arrows and steps is often confusing. Here we describe 3D stop motion animation as an alternative. Students choose a molecular process, plan how to represent it with physical objects, and produce a stop motion video that is shared with other students over the internet. These animations can be easily implemented in courses and require very little resources. We have found that students enjoyed making them and especially sharing them with their peers. They are appropriate for undergraduate biology courses at all levels ranging from introductory courses to upper level research labs where students create animations of their own findings. Overall, this exercise offers the students a multisensory learning experience and the opportunity to contribute to open education resources.