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Evaluation of the scapula module from the interactive atlas of the human skeleton (725.10)
Author(s) -
Casey Gregory,
Cork R.
Publication year - 2014
Publication title -
the faseb journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.709
H-Index - 277
eISSN - 1530-6860
pISSN - 0892-6638
DOI - 10.1096/fasebj.28.1_supplement.725.10
Subject(s) - scapula , animation , computer science , block (permutation group theory) , medicine , computer graphics (images) , anatomy , mathematics , geometry
Last year we developed a three component module of the scapula which included a short instructional video, an interactive animation, and a self‐testing quiz. This semester undergraduate nursing students were provided with access to this module in Block 3 (upper extremity) of their anatomy course. In order to evaluate its effectiveness we compared the scores on this semester’s Block 3 exam with the scores last Fall when they did not have access to the scapula module. Both groups of students were asked the same 11 scapula‐related questions. These questions were divided between the practical exam (6) and the written exam (5) and ranged from identifying bony landmarks to knowing the innervation of muscles attached to the scapula. In addition to analysis of their exam performance we also surveyed the students about their usage of the scapula module and their opinions of its usefulness. Overall, the scapula module received very positive reviews from the students with the interactive animations being the most popular feature. Most negative reviews related to technical issues arising from Browser differences and the inability of some features to work properly on tablets such as the iPad. Statistical analysis of the evaluation data is ongoing, but it does show a small but consistent improvement. The students who had access to the online scapula module did better on the scapula‐related questions than those who did not.