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Teaching and learning anatomy interactively online in the new digital age of 21st century
Author(s) -
Ding Yang,
Wilson Timothy Dale
Publication year - 2009
Publication title -
the faseb journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.709
H-Index - 277
eISSN - 1530-6860
pISSN - 0892-6638
DOI - 10.1096/fasebj.23.1_supplement.298.1
Subject(s) - curriculum , computer science , class (philosophy) , virtual reality , plan (archaeology) , virtual learning environment , dissection (medical) , cadaveric spasm , multimedia , anatomy , human–computer interaction , artificial intelligence , medicine , psychology , pedagogy , archaeology , history
To address decreasing in‐class hours and lack of cadaveric dissection time dedicated to anatomical education, the authors propose a new interactive methodology for teaching anatomy online. This new curriculum will implement virtual reality technology through the open source software called realXtend to provide an engaging learning experience for students as well as allowing greater educational access for learners and educators alike. The can take place inside or outside the traditional learning environment. Once fully operational, realXtend allows users to freely interact with the digital models within a virtual three‐ dimensional world and examine the fine detail of anatomical structures which may not be clearly visible in cadaveric dissections. In addition, realXtend grants users the freedom to freely scale, move and rotate any of the anatomical structures to facilitate spatial perception. This curriculum is ideally implemented concurrently with cadaveric dissections to mutually complement each other, thus maximizing overall effectiveness in a rich learning environment for students. We plan to incorporate this technology in the upcoming year in Health Science undergraduate anatomy curriculum to complement the lack of actual dissections in the anatomy courses. Grant Funding Source Internal