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Testing Augmented Reality for Eliciting Cue-Provoked Urges to Smoke: Toward Moving Cue-Exposure Into the Real World
Author(s) -
Karen O. Brandon,
Christine Vinci,
Marloes Kleinjan,
Laura M Hernandez,
Leslie E. Sawyer,
Steven K. Sutton,
Thomas H. Brandon
Publication year - 2020
Publication title -
nicotine and tobacco research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.338
H-Index - 113
eISSN - 1469-994X
pISSN - 1462-2203
DOI - 10.1093/ntr/ntaa259
Subject(s) - smoke , in vivo , sensory cue , cue reactivity , psychology , audiology , medicine , cognitive psychology , chemistry , craving , neuroscience , addiction , biology , microbiology and biotechnology , organic chemistry
Cue exposure for extinguishing conditioned urges to smoking cues has been promising in the laboratory, but difficult to implement in natural environments. The recent availability of augmented reality (AR) via smartphone provides an opportunity to overcome this limitation. Testing the ability of AR to elicit cue-provoked urges to smoke (ie, cue reactivity [CR]) is the first step to systemically testing the efficacy of AR for cue exposure therapy.

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