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Needs analysis for the development of interactive virtual reality-based educational media on combustion engine mechanical technology
Author(s) -
Sutiman,
Afri Yudantoko,
Aan Yudianto,
Moch. Solikin,
I Wayan Adiyasa,
Norhaida Mohd Suaib,
Fauzi Sholichin,
Dyah Ayu Irawati
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/979/1/012006
Subject(s) - computer science , virtual reality , set (abstract data type) , process (computing) , preference , multimedia , human–computer interaction , microeconomics , economics , programming language , operating system
Needs analysis is the first and necessary step for the researchers to design a newly developed learning media to find out a set of specific requirements to conduct the research activities. The study aims (1) to investigate the user’s learning preference, (2) to select the suitable learning materials and to choose the appropriate type of engines, and (3) to identify the needs for the virtual reality development. A focus group discussion (FGD) comprising some representative users and experts in learning media has been involved in the activities with the use of the FGD guidance sheet as the supplementary tools. Additionally, the literature study has also been conducted to collect the necessary additional data to perform a 3D design of the engine. The data were analyzed qualitatively by examining the comment from the users, the experts, and the outcome of the literature review study. It was then concluded that (1) the users require the learning process, which does not need to alternate the learning objects. (2) The two-stroke single-cylinder engine was decided to choose by considering the complexity of the engine mechanical construction. Finally, (3) the needs for engine assembly drawing and virtual reality development have also been described.

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