
Creating a brand character for making animations in 3D graphics editor
Author(s) -
Алина Олеговна Колесова
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/962/3/032039
Subject(s) - computer science , character (mathematics) , sketch , rendering (computer graphics) , animation , computer graphics (images) , polygon (computer graphics) , character animation , visualization , computer animation , multimedia , human–computer interaction , artificial intelligence , frame (networking) , mathematics , algorithm , telecommunications , geometry
The article focuses on the stages of designing a 3D brand character, algorithms for practical usage. It also reveals the necessity of using a character as an element of a corporate style. The author analyses the significance of using a 3D character in advertising for brand promotion. The article also summarizes the basics of working in Autodesk 3Ds Max and presents the definition of a 3D model, spline, characteristics of Edge, Border, Polygon, Element and Vertices, renderers, animation. The author demonstrates how to use a polygon and spline methods as well as animation method with Bones. The paper dwells on creating primitives, splines, materials and light sources. The author also suggests an example and step-by-step instruction starting from a sketch and finishing with a scene visualization with a character. The results can be used by graphic designers who face the task of creating a 3D character.