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Minimalism as a strategy for overcoming information overload of interface design for interactive city devices
Author(s) -
V. E. Ryabinina-Zadernovskaya
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/944/1/012030
Subject(s) - human–computer interaction , computer science , information design , graphic design , process (computing) , interface (matter) , environmental graphic design , communication design , minimalism (technical communication) , information space , multimedia , world wide web , design education , business , bubble , maximum bubble pressure method , parallel computing , advertising , operating system
The article is devoted to the consideration of the issues of forming a comfortable urban information environment using graphic design, namely, minimalism as a strategy for organizing visual information obtained through interaction with interactive interfaces in the urban environment. In modern megacities, devices with a touch screen increasingly provide the organization of the process of information interaction between a city and a person. From a visual point of view, they provide ample opportunities for the implementation of a graphic form. However, at the same time, the question remains to what extent the visual design of the software of urban information carriers affects the efficiency of their use, and how their aesthetic characteristics form the information and graphic ecology of the city. In recent years, the information space has expanded significantly; therefore, the organization of an environmentally friendly urban graphical environment has turned out to be associated with the need to apply approaches to organizing data that can reduce information and visual noise, as well as reduce the level of information pollution of the surrounding urban environment. This circumstance, on the one hand, enhances the importance of interaction design as a primary stage in creating an effective information design. On the other hand, it promotes a conscious restriction in the use of graphical tools, reflecting an ethical approach to interface design.

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