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A Review Survey on the Use Computer Animation in Education
Author(s) -
Noor Rohana Mansor,
Rosdi Zakaria,
Roswati Abd. Rashid,
Raihan Mohd Arifin,
Baidruel Hairiel Abd Rahim,
Ruslimi Zakaria,
Mohd Tajuddin Abd. Razak
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/917/1/012021
Subject(s) - animation , computer science , constructive , multimedia , context (archaeology) , computer animation , computer facial animation , graphics , computer graphics (images) , process (computing) , paleontology , biology , operating system
The use of animation computers in today’s world is beneficial in many sectors. Animations development has changed over time and usage context, and illustrate phenomena and concepts that difficult to understand. Animations may not always be useful, however, and teachers using animations need to understand the importance of it. This paper focused on illustrating potential applications of animations in language learning and education, on identifying evidence- based principles for their design and use, and on proposing possible research works. The animation in animation involves the use of compelling graphics, including images, audio and video in the form of technology. However, the use of animations or computers is not limited to education alone, in addition to the education sector, the economic sector, the business sector, the medical sector. However, there is a great deal of debate about the effectiveness of computer animation in various fields. The general findings can be concluded that the role of computer animation is constructive in mostly in language learning.

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