
Application of animation video to improve student learning outcomes in estimating construction costs
Author(s) -
R Rahmatunnida,
R R T Busono,
Arief Ardiansyah
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/830/4/042060
Subject(s) - animation , computer science , scale (ratio) , multimedia , process (computing) , computer graphics (images) , physics , quantum mechanics , operating system
This research was conducted to improve student learning outcomes in Estimated Construction Costs at SMK Negeri 2 Garut which is still low. The low student learning outcomes may be caused by the learning process that always used static visual learning media. Thus, in this study dynamic visual application in the form of animated video is considered to be able to provide a more concrete understanding to students when compared to static visuals. The research method used in this study was the R&D method with quantitative approach, one group pretest-posttest pre-experiment. The results showed that the animation video was valid with a validation value of 88.33% by the content expert and 97.92% by the media expert that falls under very valid criteria and could be used without revision. In addition, the response of 6 students during a small-scale trial was 82.41% that falls under very good criteria. In the large-scale trial phase with 30 respondents, the animated videos application get an average score of 80.61% that falls under very good criteria. However, student’ learning outcomes after the implementation of animated videos application have enhanced, which are classified as low criteria. This can be seen from the value of N-Gain produced which is equal to 0.14.