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Moodle mobile development in enjoyable learning in computer system subjects
Author(s) -
Setya Chendra Wibawa,
Edy Sulistiyo,
Ni Gusti Agung Gede Eka Martiningsih,
Eko Handoyo,
Arno Johan
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/830/3/032017
Subject(s) - usability , waterfall model , technology acceptance model , test (biology) , social media , multimedia , psychology , m learning , computer science , mobile device , human–computer interaction , world wide web , software , paleontology , biology , programming language
The mobility of students in the world of education is displaced by social media which is a concern for educators to utilize, create or innovate in the world of Education. This study aims to utilize moodle mobile in the development of learning material as an online learning media that approaches social media platforms. The media application development method uses Waterfall, consisting of (1) requirements, (2) analysis, (3) system design, (4) Coding, (5) Testing system, (6) Acceptance Test. Sample testing on media experts, Acceptance Test uses a response assessment consisting of 5 aspects namely Perceived ease of use (PEOU), Perceived usefulness (PU), Perceived Enjoyment (PE), and Intention to use (INT). From the analysis of the Acceptance Test study for 130 students Perceived ease of use (PEOU) of 92.30%, Perceived usefulness (PU) of 86.34, Perceived Enjoyment (PE) of 88%, and Intention to use (INT) of 87, 10% Then from the two classes using independent T-Test two samples showed that the value of the T-test reached 0.046 where the value was below the significance value of 0.05, indicating that H0 was rejected and accepted H1, and so the result was a difference between learning outcomes using the method conventional and learning using Moodle Mobile.

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