z-logo
open-access-imgOpen Access
Fast Simulation of Cloth-Rigid Body Based on PBD
Author(s) -
Sijie Huang,
Hui Zhang
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/782/2/022039
Subject(s) - computer science , computer graphics (images)
Because the excellent performance of the position-based dynamics (PBD) method, the PBD gains popularity among cloth simulation and computer animation. Based on unified adaptive PBD, we apply collision constraints to cloth and rigid body models to speed up the process of collision detection between cloth and complex models, we conduct a bounding box high-level collision culling detection algorithm. Moreover,friction is calculated by the speed of the cloth to make the cloth simulation more realistic. Compared with continuous collision detection (CCD), our method improves the simulation speed several times.The experimental results demonstrate that we has the wide range of applicability and the the simulation effect is stable.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here