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Preventive Self-Care Serious Games for Diabetes: A Game Design
Author(s) -
Siti Normaziah Ihsan,
Tuty Asmawaty Abdul Kadir,
Rukundo K. Benedict,
Abdul Rafiq Abdullah
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/769/1/012058
Subject(s) - game design , architecture , entertainment , serious game , computer science , order (exchange) , game developer , psychology , multimedia , business , political science , art , finance , law , visual arts
Diabetes is a significant factor that contributes to obesity. In recent years, there has been an increasing number of patients, including adults and children diagnosis of diabetes. Extensive awareness has been carried out for educating people to prevent from diagnosed with diabetes such as sharing the information through electronic media, social media, forum by medical experts, and others. However, less implementation of awareness is given through entertainment computing, such as serious games to attract people to learn in a fun way. In order to overcome the problem, a serious game to prevent diabetes through awareness was developed, namely as Grab2BeHealthy to educate people in choosing healthy food. The primary purpose of this study is to design the game architecture for this serious game using SGDA framework. There are a few literature studies addressed on game design framework and the implementation of a serious game in the healthcare industry, especially for awareness and diseases prevention. The game design architecture was developed using game design framework as a guideline to meet the objective of prevention. The prototype development has been tested by 50 players to proof the game design architecture.

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